//==============================================================================
// Chen (Elementals)_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define EarthSpawnSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Generic Dust Medium
      }
   }
}
//==============================================================================
define EarthDeathSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Generic Dust Large
      }
   }
}
//==============================================================================
define FireSpawnSFX1
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Large
      }
   }
}
//==============================================================================
define FireSpawnSFX2
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Large Bowl
      }
   }
}
//==============================================================================
define FireDeathSFX
{
   set hotspot
   {
      version
      {
         Visualparticle ChenFire DeathSFX
      }
   }
}
//==============================================================================
define FireWeaponSFX
{
   set hotspot
  {
      version
      {
         Visualparticle ChenFire WeaponTrail SFX
      }
   }
}
//==============================================================================
define StormSpawnSFX
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Arkantos Whirlwind
      }
   }
}
//==============================================================================
define StormDeathSFX
{
   set hotspot
   {
      version
      {
         Visualparticle ChenStorm DeathSFX
      }
   }
}
//==============================================================================
define ElectricalSparks
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Arkantos Flash Cine
      }
   }
}
//==============================================================================
define ElectricalGlow
{
   set hotspot
   {
      version
      {
        Visualparticle SFX G Arkantos Glow Cine
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenEarth_spawn
					Connect ATTACHPOINT EarthSpawnSFX hotspot
					tag SpecificSoundSet 0.01 false ChenElementalsCreation checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenFire_spawn
					Connect ATTACHPOINT FireSpawnSFX1 hotspot
					Connect ATTACHPOINT FireSpawnSFX2 hotspot
					tag SpecificSoundSet 0.01 false ChenElementalsCreation checkVisible
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenStorm_spawn
					Connect ATTACHPOINT StormSpawnSFX hotspot
					tag SpecificSoundSet 0.01 false ChenElementalsCreation checkVisible
				}
			}
		}
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenEarth_idle
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenFire_idle
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenStorm_idle
				}
			}
		}
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenEarth_run
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenFire_run
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenStorm_run
				}
			}
		}
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenEarth_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.23 false SwordSwing checkVisible
	       tag FootstepLeft 0.25 true   
//-- end auto generated section
				}
				version
				{
					VisualGranny ChenEarth_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.23 false SwordSwing checkVisible
	       tag FootstepLeft 0.25 true
//-- end auto generated section
				}
				version
				{
					VisualGranny ChenEarth_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.25 false SwordSwing checkVisible
	       tag FootstepLeft 0.25 true
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenFire_attackA
					Connect lefthand FireWeaponSFX hotspot
					Connect leftforearm FireWeaponSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.23 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					VisualGranny ChenFire_attackB
					Connect righthand FireWeaponSFX hotspot
					Connect rightforearm FireWeaponSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.23 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					VisualGranny ChenFire_attackC
					Connect lefthand FireWeaponSFX hotspot
					Connect leftforearm FireWeaponSFX hotspot
					Connect righthand FireWeaponSFX hotspot
					Connect rightforearm FireWeaponSFX hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.25 true   
               tag SpecificSoundSet 0.23 false SwordSwing checkVisible   
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenStorm_attackA
					Connect lefthand ElectricalSparks hotspot
					Connect lefthand ElectricalGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					VisualGranny ChenStorm_attackB
					Connect righthand ElectricalSparks hotspot
					Connect righthand ElectricalGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false SwordSwing checkVisible   
//-- end auto generated section
				}
				version
				{
					VisualGranny ChenStorm_attackC
					Connect lefthand ElectricalSparks hotspot
					Connect lefthand ElectricalGlow hotspot
					Connect righthand ElectricalSparks hotspot
					Connect righthand ElectricalGlow hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.20 true   
               tag SpecificSoundSet 0.18 false SwordSwing checkVisible   
//-- end auto generated section
				}
			}
		}
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenEarth_death
					Connect ATTACHPOINT EarthDeathSFX hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenFire_death
					Connect ATTACHPOINT FireDeathSFX hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenStorm_death
					Connect ATTACHPOINT StormDeathSFX hotspot
				}
			}
		}
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenEarth_flail
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenFire_flail
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny ChenStorm_flail
				}
			}
		}
   }
}